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AI Insights · Timothy · July 2021

Top 5 Hybridcasual Games on iOS in the UK in Q2 2021

Discover the top-performing hybridcasual games on iOS in the UK for Q2 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Hybridcasual Games on iOS in the UK in Q2 2021

Throughout Q2 2021, several hybridcasual games stood out on the iOS platform in the United Kingdom. Here's a closer look at the top 5 games, based on data from Sensor Tower.

Soccer Superstar experienced fluctuating weekly downloads, starting strong with 82.6K in late March and then dipping to around 14.8K by early June, before bouncing back to 30.6K by the end of the quarter. Weekly revenue saw a decline from $1.3K at the start, stabilizing around $230-$370 towards the end. The game's weekly active users followed a similar pattern, peaking at 116.9K in early April and then maintaining a range between 73.7K and 96.9K through June.

Magic Tiles 3: Piano Game showed consistent performance in weekly downloads, fluctuating between 24.0K and 44.8K. The game's weekly revenue remained stable, ranging from $12.8K to $18.6K, with a peak towards the end of May. Weekly active users for the game stayed robust, consistently around 160K to 196K during the quarter.

Weed Inc: Idle Tycoon saw a significant increase in weekly downloads, peaking at 54.2K in early May before settling around 19.5K by the end of June. Correspondingly, weekly revenue rose from $2.5K in late March to a high of $19.3K in mid-May. Weekly active users mirrored this growth, surging from 5.7K to 95.6K in early May and then stabilizing around 55K-58K towards the end of the quarter.

Tiles Hop EDM Rush Music Game maintained steady weekly downloads, hovering between 9.5K and 20.7K. Weekly revenue for the game showed slight variations, generally ranging between $6.4K and $7.6K. The game's weekly active users remained strong, fluctuating around 122K to 163K throughout the quarter.

Crossy Road had a more variable performance in weekly downloads, starting at 25.4K in early April and then decreasing to around 9K by late June. Weekly revenue for the game was relatively low, ranging from $251 to $507. The game managed to maintain a steady number of weekly active users, averaging between 74.7K and 93.6K throughout the quarter.

For more comprehensive insights and detailed data on these top-performing hybridcasual games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021